Not to be confused with The Beast Inside.
Developers | |
---|---|
Publishers | |
Engines | |
Release dates | |
DOS | 1995 |
Windows 3.x | 1995 |
Windows | June 30, 1995 |
Mac OS (Classic) | 1996 |
Windows (ScummVM) | February 23, 2010 |
CB-C30 HDMI Firmware for Mac OS: Download: CB-C30 HDMI Firmware for Windows: Download: KM-G4 Mechanical Keyboard Driver: Download: CB-C68UserManual.pdf: Download: LC-C6(10W)UserManual.pdf: Download: KM-G9 User Manual.pdf: Download: CB-C55 Gigabit Ethernet Driver for MacBook 2015 / 2016 /2017 & MacBook Pro 2017: Download: KM-G5 User Manual. Mac OS X Tiger (version 10.4) is the fifth major release of macOS, Apple's desktop and server operating system for Mac computers. Tiger was released to the public on April 29, 2005 for US$129.95 as the successor to Mac OS X 10.3 Panther. Blood Death Knight, otherwise known as the bouncy castle spec, or the number one cause of healer angst from your health yo-yo-ing up and down as you snipe all their precious heals. Overall it is a pretty versatile class. You aren't the fastest or strongest tank in the world however, you are versatile which can be an invaluable trait when it.
|
Gabriel Knight | |
---|---|
Gabriel Knight: Sins of the Fathers | 1993 |
The Beast Within: A Gabriel Knight Mystery | 1995 |
Gabriel Knight 3: Blood of the Sacred, Blood of the Damned | 1999 |
Gabriel Knight: Sins of the Fathers - 20th Anniversary Edition | 2014 |
Key points
- Can be run under ScummVM.
- Setup is 16 bits and won't work on 64 bits OS.
General information
- Gabriel Knight Omnipedia - Wiki for the series
- Sierra Gamers - Game page on Ken Williams' official website
- The Sierra Help Pages - Extensive troubleshooting guide
- Hardcore Gaming 101 - Comprehensive feature on the series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | Pre-packaged with ScummVM DOSBox version is also available (when using GOG Galaxy).[1] | |||
Steam |
Essential improvements[edit]
Patches[edit]
- The latest official patch for the retail release is 1.11 (GK2PAT). It can be downloaded from The Sierra Help Pages. The digital versions are already patched.
- The Sierra Help Pages DOSBox Installer for the retail release allows the whole game to be installed to the hard drive, and removes interlacing from in-game videos. The non-interlaced video patch is also integrated in the GOG.com re-release.
- The unofficial Subtitles Patch for the retail release adds English subtitles to the game.
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
DOS | RESOURCE.CFG |
Windows | RESOURCE.WIN[Note 1] |
Mac OS (Classic) | |
Steam Play (Linux) | /steamapps/compatdata/496760/pfx/[Note 2] |
Save game data location[edit]
System | Location |
---|---|
DOS | GK2SG.* |
Windows | GK2SG.*[Note 1] |
Mac OS (Classic) | |
Steam Play (Linux) | /steamapps/compatdata/496760/pfx/[Note 2] |
- Savegame descriptions are stored in
GK2SG.CAT
.
Save game cloud syncing[edit]
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Bloody Test Knight Mac Os 11
- ScummVM 2.1+ supports cloud saves on third-party cloud storage services. See the ScummVM documentation for details.
Video[edit]
Graphics feature | State | Notes |
---|---|---|
Widescreen resolution | The entire game uses 640x480 graphics. | |
Multi-monitor | The entire game uses 640x480 graphics. | |
Ultra-widescreen | The entire game uses 640x480 graphics. | |
4K Ultra HD | The entire game uses 640x480 graphics. | |
Field of view (FOV) | Pre-rendered graphics. | |
Windowed | Toggle with Alt+↵ Enter (when using DOSBox or ScummVM). | |
Borderless fullscreen windowed | ||
Anisotropic filtering (AF) | ||
Anti-aliasing (AA) | ||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | |
60 FPS and 120+ FPS | Variable framerate around 20-30fps |
Input[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Mouse acceleration | ||
Mouse sensitivity | For DOSBox set in the DOSBox configuration file. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). |
Audio[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Only Music/Effects volume can be adjusted. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Retail release only. | |||
German | Retail release only. | |||
Italian | Retail release only. | |||
Portuguese | ||||
Russian | Unofficial translation, download and info. | |||
Spanish | Fan translation, download. |
Other information[edit]
API[edit]
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | SVGA | 640x480 |
Executable | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|
Windows | Windows 3.x version might be playable on a 64-bit OS using ScummVM. |
System requirements[edit]
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | 6.22 |
Processor (CPU) | Intel i486 33 MHz | Intel Pentium |
System memory (RAM) | 8 MB | 16 MB |
Hard disk drive (HDD) | 15 MB | 40 MB |
Video card (GPU) | SVGA | |
Other | 2x CD-ROM drive |
Windows 3.x | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 3.1 | |
Processor (CPU) | Intel i486 33 MHz | Intel Pentium |
System memory (RAM) | 8 MB | 16 MB |
Hard disk drive (HDD) | 15 MB | 40 MB |
Video card (GPU) | SVGA | |
Other | 2x CD-ROM drive |
Windows | |
---|---|
Minimum | |
Operating system (OS) | 95 |
Processor (CPU) | Intel i486 |
System memory (RAM) | 8 MB |
Hard disk drive (HDD) | 40 MB |
Video card (GPU) | 640x480 resolution, 256 colors |
Other | 2x CD-ROM drive |
Mac OS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7.1 | 9.2.2 |
Processor (CPU) | Motorola 68k | |
System memory (RAM) | 12 MB | |
Hard disk drive (HDD) | 3 MB | |
Sound (audio device) | Sound Manager 3.2 | |
Controller | Joystick | |
Other | 2x CD-ROM drive |
Bloody Test Knight Mac Os Catalina
Notes
- ↑ 1.01.1When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%VirtualStore
on Windows Vista and later (more details). - ↑ 2.02.1File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata//496760/
in addition to or instead of this directory. The app ID (496760) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑List of GOG games using DOSBox, page 1 - Forum - GOG.com
Heroes of Might and Magic: A Strategic Quest | |
---|---|
Developer(s) | New World Computing |
Publisher(s) | New World Computing |
Designer(s) | Jon Van Caneghem |
Programmer(s) | Phil Steinmeyer |
Artist(s) | Julia Ulano |
Composer(s) | Paul Romero |
Series | Heroes of Might and Magic |
Platform(s) | DOS, Windows, Mac OS |
Release | September 1995 (DOS)[1] February 1996 (Windows) |
Genre(s) | Turn-based strategy |
Mode(s) | Single-player, multiplayer |
Heroes of Might and Magic: A Strategic Quest is a turn-based strategy game developed and published by New World Computing in 1995 for DOS. A spin-off of New World Computing's Might and Magic series of role-playing video games, the success of Heroes of Might and Magic led to a number of sequels.
In 1996, NWC released an updated version of the game, ported to Windows 95. This new version included a map editor, random map generator, CD audio, and new scenarios. As a bonus, King's Bounty was also included on the CD.[2]
Story[edit]
Heroes of Might and Magic tells the story of Lord Morglin Ironfist, who is forced to flee his homeland through a magical portal, because his cousin, Ragnar, had usurped the throne after his uncle, Ragnar's father, killed Ironfist's father, the legitimate owner of the throne.
He finds himself along with his few followers in a strange and uncharted land, called Enroth. The land is unruled but contested by Ironfist and three other warlords: the barbarian Lord Slayer, the sorceress Queen Lamanda, and the warlock Lord Alamar.
In the canonical storyline, Lord Ironfist defeats his three opponents and founds a new kingdom in Enroth. It is possible for the player to lead the other factions to victory, however this is not reflected in the following games of the Heroes of Might and Magic series.
Gameplay[edit]
Heroes of Might and Magic takes place in a medievalfantasy world filled with creatures frequently associated with myth and legend. These creatures compose the military forces (troops) with which the player attempts to conquer opponents. The player leads generals through the game world at the head of armies of troops. These generals, called 'heroes,' provide a means to explore, attack, defeat, and acquire, the four basic principles in the game. The ultimate goal of the game is usually to capture all enemy castles and defeat all enemy heroes. However, the game comes with many different play scenarios, and some of these scenarios have unique victory conditions, such as accumulating a certain amount of gold, or finding a particular artifact.[citation needed]
There are four different classes of heroes and castles, each with their own units and strengths/weaknesses. The two 'might' classes, Knight and Barbarian, earn skill points in attack or defense more often than in spell power or knowledge. The two 'magic' classes, Sorceress and Warlock, earn skill points in spell power or knowledge more often than in attack or defense. There is also a neutral, 'wandering' class of troops, including Rogues, Nomads, Ghosts (the only one that cannot be hired) and Genies.[citation needed]
Development[edit]
Heroes of Might and Magic was first released near the end of September 1995.[1]
Reception[edit]
Publication | Score |
---|---|
CGW | [4] |
Next Generation | [7] |
PC Gamer (US) | 88%[3] |
MacUser | [5] |
Arcane | 7/10[6] |
Electronic Entertainment | A[8] |
Computer Game Review | 89/92/91[9] |
Publication | Award |
---|---|
Computer Gaming World | Strategy Game of the Year (tied)[10] |
PC Gamer US | Best Strategy Game (nominated)[11] |
Computer Games Strategy Plus | Best Turn-Based Strategy Game (tied)[12] |
Inside Mac Games | Role-Playing Game of the Year 1996[13] |
In mid-November 1995, New World Computing reported that Heroes of Might and Magic had shipped 100,000 copies to retailers and that sell-through was strong. The company announced that the game was 'set to top the 100,000 mark in unit sales'.[1] By October 1997, the combined sales of Heroes of Might and Magic, Heroes II and the Price of Loyalty expansion had surpassed 500,000 copies.[14] The series as a whole sold 1.5 million copies by December 1999.[15]
Andy Butcher reviewed Heroes of Might and Magic for Arcane magazine, rating it a 7 out of 10 overall.[6] Butcher comments that 'Its very simplicity, although ultimately limiting, is appealing, and the computer opponents are far from easy to beat. In terms of depth and long-term interest it's not a real challenger to MicroProse's Master of Magic, which it resembles, but it is a whole lot simpler to get into.'[6]
A reviewer for Next Generation assessed that 'Heroes of Might and Magic is part wargame, part adventure, and part sim. It seamlessly captures the best of all three genres, and presents the whole package with bright, colorful visuals.' He further applauded the game for being 'easy to learn, but difficult to master' and having great longevity. He scored it four out of five stars.[7]GameSpot rated the game's production values as somewhat below par, and regarded the story as being thin. Nonetheless, the game was complimented for its gameplay, and received a 7.5 out of 10 overall.[16] It received a Golden Triad Award from Computer Game Review.[17]
Heroes of Might and Magic was named 1995's best turn-based strategy game by Computer Games Strategy Plus—tied with Jagged Alliance—and best overall strategy title by Computer Game Review and Computer Gaming World, tied variously with Command & Conquer, Gazillionaire and Blood Bowl.[18][12][10] Similarly, PC Gamer US nominated Heroes for its 1995 'Best Strategy Game' award, although this prize went instead to Command & Conquer.[11] The editors of Computer Gaming World wrote, 'Heroes will challenge you to think and plan, and it will reward you with hours of sheer pleasure. It is one of the most addictive games to come along in years.'[10]
In 1996, Computer Gaming World declared Heroes of Might and Magic the 133th-best computer game ever released. The editors called it 'a brilliantly balanced game of fantasy combat'.[19]
References[edit]
- ^ abc''Heroes of Might & Magic' and 'WetLands' make a dynamite duo for New World; both titles set to top the 100,000 mark in unit sales' (Press release). Business Wire. November 17, 1995. Archived from the original on December 2, 2008.
- ^George Ruof, programmer (1996-02-20). 'Heroes of Might & Magic for Win 95 - When?'. Retrieved 2008-06-16.
- ^Gaskins, Ned (November 1995). 'Heroes of Might & Magic'. PC Gamer US. Archived from the original on March 7, 2000.
- ^Kapalka, Jason (December 1995). 'May the Best Warlord Win'. Computer Gaming World (137): 362, 364, 366.
- ^Loyola, Roman (July 1997). 'The Game Room'. MacUser. Archived from the original on July 25, 2001. Retrieved January 13, 2020.
- ^ abcButcher, Andy (December 1995). 'Games Reviews'. Arcane. Future Publishing (1): 73.
- ^ ab'Heroes of Might and Magic'. Next Generation. Imagine Media (12): 188. December 1995.
- ^Brenesal, Barry (December 1995). 'Heroes of Might & Magic'. Electronic Entertainment. Archived from the original on October 18, 1996. Retrieved January 13, 2020.
- ^Snyder, Frank; Chapman, Ted; Kaiafas, Tasos (October 1995). 'Heroic Efforts'. Computer Game Review. Archived from the original on December 21, 1996. Retrieved January 13, 2020.
- ^ abcStaff (June 1996). 'The Computer Gaming World 1996 Premier Awards'. Computer Gaming World (143): 55, 56, 58, 60, 62, 64, 66, 67.
- ^ abEditors of PC Gamer (March 1996). 'The Year's Best Games'. PC Gamer US. 3 (3): 64, 65, 67, 68, 71, 73–75.CS1 maint: extra text: authors list (link)
- ^ abStaff (November 2000). 'A Decade of Gaming; Award Winners of 1995'. Computer Games Magazine (120): 56–58, 60, 62, 66, 68, 70–76.
- ^IMG Staff (1997). '1996 Games of the Year'. Inside Mac Games. 5 (2). Archived from the original on February 18, 1998. Retrieved January 13, 2020.
- ^Staff (October 30, 1997). '3DO in Flux'. PC Gamer US. Archived from the original on February 18, 1998. Retrieved January 13, 2020.
- ^'3DO Ships Heroes of Might and Magic(R) III for Macintosh(R)' (Press release). Redwood City, California: PR Newswire. December 21, 1999. Archived from the original on April 25, 2001.
- ^Trent C. Ward (1996-05-01). 'Heroes of Might and Magic: A Strategic Quest for PC review'. GameSpot. Retrieved 2016-03-29.
Heroes of Might and Magic isn't spectacular, but it sure is fun.
- ^'Archived copy'. Archived from the original on 1996-12-20. Retrieved 2020-09-01.CS1 maint: archived copy as title (link)
- ^Staff (April 1996). 'CGR's Year in Review'. Computer Game Review. Archived from the original on October 18, 1996. Retrieved January 13, 2020.
- ^Staff (November 1996). '150 Best (and 50 Worst) Games of All Time'. Computer Gaming World (148): 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
External links[edit]
- Heroes of Might and Magic at MobyGames